﻿public enum CharactorState
{
    Invalid = 0,
    Idle ,
    Run ,
    Attack,
    Win,
    Died
}

public enum SkillType
{
    SkillA = 10000,
    SkillB = 100001,
}

public enum BuffType
{
    BuffA = 10000,
    BuffB = 100001,
}

public enum BuffState
{
    Invalid = 0,
    Ready, //buff准备好，可以使用
    Started,//buff开启
    Freezed, //buff进入冷却，冷却时间
}

public enum EventTypes
{
    UI = 0,
    NET,
    AI,
}

public enum UIEvents
{
    Skill = 0,
    Buff = 1,
    SyncEnemyHp = 2,
    SyncSelfHp = 3,
    BuffOpened,
    BuffFreezed,
    BuffReady,
}
